Join designers for interviews, talks and discussion panels – deep diving into the processes and inspiration behind what makes the makers of our favourite games.
Chillin' With Chris: Horror in Icewind Dale: Rime of Frostmaiden
We talk to Chris Perkins about the upcoming horror-flavoured Dungeons & Dragons Fifth Edition…
Top Tips for Family Board Gaming with Ellie Dix
Top Tips for Family Board Gaming with Ellie Dix
Reiner Knizia: How to Design 700 Games
Reiner Knizia: How to Design 700 Games
Scorpion Masque: Christian Lemay The Importance of Intent
Scorpion Masque: Christian Lemay The Importance of Intent
Top Three Tips for War Game Designers with Joseph McCullough
Top Three Tips for War Game Designers with Joseph McCullough
Making Monsters with Mike Mason
We settle down with Mike Mason to discuss making monsters, orchestrating horror in roleplaying, and…
David Turczi: Designer Tips
David Turczi: Designer Tips
Van Ryder Games: Interview with Evan Derrick: Designer of Detective: City of…
Van Ryder Games: Interview with Evan Derrick: Designer of Detective: City of Angels
Weta Workshop Masters Collection: Thranduil
Weta Workshop Masters Collection: Thranduil
Needy Cat Games: Designing Games the Needy Cat Way
Needy Cat Games: Designing Games the Needy Cat Way
Ravensburger: Chris Leder on Back to the Future and Adaptation
Ravensburger: Chris Leder on Back to the Future and Adaptation
On The Up and Up: A Building Games Panel
The construction business can be messy, so we’ve put together a panel of the best builders in town…
Inspirilse: Designing a Living Henge
Inspirilse: Designing a Living Henge
Weta Workshop: The Hobbit: An Unexpected Party
Join the team behind The Hobbit: An Unexpected Party as they discuss how the game came together.…
Tristan Hall on Worldbuilding
Tristan Hall (Gloom of Kilforth) offers us some insight into how worldbuilding works in game design
Street Level with Haakon Gaarder
We talk to Haakon Gaarder about his new game, Streets, and its place as a spiritual sequel to…